Verified 128 × 96 surface
Open a complete planning surface without selecting a local save.

Browse the reference world to learn the map tools, or open a supported Survival save to see your own surface layout. Search landmarks, mark useful stops, and plan a return route before setting out.
The reference world is a starting example; its coordinates are not directions for every save. Select your own supported .db file when the roads and landmarks need to match your world. Files are read in your browser, without being uploaded.
After saving new progress in the game, select the updated file to refresh the map.
Select a supported local Survival .db save to generate a map view of your world, find landmarks, and plan routes. Your save is processed only in your browser. This tool does not create a new game world or regenerate terrain from a seed.
Use the verified reference surface for general planning or select a supported local save when the route must match your generated world.
Use Location Browser search, then narrow the generated index by quests, camps, major sites, resources, roads, or warehouses.
Toggle Terrain, Location Names, Coordinate Grid, Player Markers, and marker names according to the current task.
Add Resource, Danger, Base, Vehicle, or Note markers, then use the X/Y readout and Reset View control to stay oriented.
Reference and personal modes use the same surface tools while player content, verified progress, and local markers remain independent layers. Choose the mode that matches the route you need to plan.
Verified 128 × 96 surface
Open a complete planning surface without selecting a local save.
Actual generated terrain
Replace the reference terrain with the layout decoded from your supported save.
Builds · Vehicles
Show supported player creations without changing the verified terrain artwork.
Quests · Labs · Logs · Scannerbot
Read supported progress records without inventing an overall completion percentage.
Resource · Danger · Base · Vehicle · Note
Keep private route notes in this browser, isolated by map scope.
The viewer derives searchable records from the active surface and its verified marker data. This curated field directory turns useful surface, story, generated, and hazard entries into preparation notes for your route.
Start in the map's Surface World view, then use Location Names and the location browser to connect the Mechanic Station, road network, production stops, and your chosen base route.
Also known as: Crash Site, Crashed Ship
The opening Survival landmark contains the crashed ship, the three-fire Getting Started objective, the nearby Water Bucket pond, the first Master Battery ruin, the Mini Craftbot, and the Logbook route to the Mechanic Station.
A recognizable station marked by a large illuminated wrench, commonly used as an early workshop, storage point, and vehicle base.
Also known as: Vegetable Packing Station, Fruit Packing Station
A road-side destination used in produce logistics. Its value comes from turning farming into a transport problem rather than a chest-management problem.
Also known as: Farmers' Hideout, Trader
A progression and trading location where prepared deliveries become useful equipment. The route matters as much as the destination because cargo can be bulky.
Use surface story markers and the personal-map progress panel to connect Grow Labs, quest state, Scannerbot activity, and other verified save records with the route you can travel.
A large multi-level combat and exploration landmark associated with ranged bot threats, valuable materials, and difficult recovery runs.
Also known as: Grow Labs, Growlab
Growlabs are part of the expanded 1.0 Survival world and story. They combine exploration, combat, and progression in spaces where preparation matters.
Also known as: Miner Island, Mining Island
A new 1.0 region built around abandoned mines, underground digging, rare discoveries, and machine-led excavation.
Also known as: Underground Mining Hub
The Mining Hub is a later Survival progression facility connected to underground extraction, processing stations, the Vault, and the Drilling Thunder story route.
Also known as: Garage, Scrap Garage
A 1.0 Garage destination used to bring supported Creative and Survival creations into an active Survival world.
Use the Generated Locations tree to narrow hundreds of map entries into camps and ruins, quest locations, major sites, resources, road locations, or warehouses before plotting a trip.
Also known as: Ruins, Ruin City
Ruins range from small roadside loot stops to dense areas with multiple approach angles and stronger threats.
Also known as: Chemical Pond, Chemical Lakes
A hazardous-looking resource landmark that is useful to identify when planning chemical collection and nearby travel routes.
A large industrial area that can expose vehicles and players to dangerous bot encounters across open approaches.
Also known as: Farmer Shacks, Campsites
Small structures and camps are useful resupply stops, route markers, and sources of ordinary building material during exploration.
A location where the environment itself warns that heavy hostile machinery may be nearby.
Combine Terrain, Coordinate Grid, Resource & Hazard locations, and player markers. Use the Danger marker type for risky approaches and keep Base or Vehicle markers on safe recovery points.
A reworked 1.0 biome with open sightlines, different travel demands, and weather hazards that can interrupt vehicle routes.
Also known as: Tornado
1.0 weather events that can appear in desert and open areas. Official notes suggest avoiding them; community builds often try to drive through anyway.
Select Surface World, search the Location Browser, and use the Mechanic Station or another visible reference as the route origin.
Enable Coordinate Grid and Player Marker Names, then place Note markers at road forks or layer transitions instead of marking every straight segment.
Use Vehicle and Resource markers to compare terrain, road width, storage stops, and the return route before choosing a build.
Place Base and Danger markers on the safe exit and risky approach, then reset the view and verify both ends of the route before departure.
These answers separate reusable location knowledge from details that belong only to one generated save or personal-map state.
Use the Open interactive map button near the top of this page or scroll to the native viewer. The map runs directly on this page; pan, zoom, search, choose layers, or select a local Survival save for a personal surface map.
No. Reference mode provides a complete planning surface, while Personal Map mode reads the actual terrain grid from a supported local Survival save so generated roads, ruins, resources, and route relationships match that save.
The viewer displays an X and Y readout and can overlay a Coordinate Grid, but generated layouts differ. Load your own supported save when a coordinate must match your world before committing cargo or rare equipment.
The content many players previously called Chapter 2 was released as Scrap Mechanic 1.0 and Drilling Thunder. This viewer focuses on the Survival surface and its generated layout rather than presenting older chapter labels as separate maps.
No. It can parse a supported Survival v28 .db file locally in your browser, but it does not upload the file, regenerate the world from only its seed, edit the save, change terrain, or install a mod.
The map shows the save file you selected, not a live connection to the game. Save your progress in Scrap Mechanic, then select the updated supported .db file again. The viewer does not monitor changes to files on your computer.
No. Treat tornadoes as dynamic weather hazards rather than permanent landmarks. If one blocks a route, divert early or postpone a loaded delivery instead of relying on a fixed marker.
No. The current viewer renders the Survival surface. A personal save can show verified underground-depth and Grow Lab records in its progress panel, but it does not render separate underground, interior, or boss-area floor plans.